A Question of Evaluating Students

I recently got a letter from a teacher who uses Spolin Games in the classroom. She asked an interesting question: …Here’s my question: what theatre game would you recommend I use in evaluating the ability level or strength of a 4-6 grader performing improvisation? In other words, which game might let me know which student.. read more →

NO FAIL NO FEAR

“I don’t believe in success and failure.” – Viola Spolin. We all approach new things with some trepidation. I’ve been told by new students that they are there in the workshop because Improv terrifies them and they want to face that fear. Bravo to them for their courage, but ‘sheesh!” I tell them that they.. read more →

Direct Experience and Peak Experiences

“What we are after is a direct experience!” — Viola Spolin I used to think that a direct experience is the same as what Abraham Maslow called the ‘peak experience’. Maslow coined the term to describe what other people have referred to as a ‘religious experience’ as in a born again feeling where the subject.. read more →

Playing Creates Community

In our ever more complex and technological era, true person to person interaction is lost as we interact with each other via technology instead. (witness this blog) The technological revolution has brought us closer in one respect, but the need to interact in a wholesome way within our local community, person to person, is still.. read more →

How to Leave Your Ego at the Door

“Enough about me… What do you think about me?” Making Your Partner Look Good “Make your partner look good!” is a coach used in current improvisational training. The reason this coach is valuable is because it is based on the idea that there is more opportunity for good improv by being more concerned with your.. read more →

The Art of Sidecoaching

The most subtle and essential element in Spolin Games is sidecoaching. The sidecoach is at once a fellow player, a grounded teacher and a canny director. Sidecoaching is as much a skill as it is an art. It therefore requires the same intuitive ability evoked by playing. In addition, the sidecoach has to also be.. read more →

A Sense of Urgency

Using Slow Motion to counteract Urgency  This happened to me in an early workshop with Viola when we were working on The Where: The scene is a spaceship. I’m the navigator. Andy is the captain, and we have two prisoners from another planet on board. I sit placidly at my controls downstage. The captain yells.. read more →

What’s in a Game?

“Acting requires presence. Playing produces this state.” – Viola Spolin When I assisted Viola Spolin in various workshops, the very first thing we would play was a game of “Swat Tag”. The game involves a group of people sitting in chairs, a ‘home base’ (a chair or stool set out in front of the group).. read more →

My Big Breakthrough

          “…trying to force an insight can actually prevent the insight. While it is commonly assumed that the best way to solve a difficult problem is to relentlessly focus, this clenched state of mind comes with a hidden cost; it inhibits the sort of creative connections that lead to breakthroughs.” –.. read more →